Completion

Tegmine Trial: Break First, Then Deal Damage

Restore Thor's Hammer by using Dark to break Tegmine's opening defense, changing to Earth later and preparing for counters and control ailments.

Source-reviewedBy Resonance AtlasUpdated
Dark first · Earth laterSakura character guide →
Sakura official character illustration
Sakura · official character illustration and promotional context; preparation suggestion. © SQUARE ENIX

Chamber of Arms · Ancient Hammer → Thor’s Hammer

Element to checkDark first · Earth later
Watch forCounters / damage reduction outside Stagger
First priorityBreak first, spend damage during the opening

Selected enemy traits and effective commands, with practical responses derived from those mechanics. Source-reviewed; exact patch and independent gameplay results are unverified.

On this pageWhat unlocks Thor’s Hammer?Why is normal damage so low?Handle the later formsSources & review

What unlocks Thor’s Hammer?

Find the Ancient Hammer at the west-Dirnado cove after the required radar upgrades, then use its Chamber of Arms pedestal. The radar guide separates Magi-tenna and Resonance Stone from the later merchant generator.

Bring Dark for the opening and Earth for the later forms, along with healing, ailment recovery and physical and magic protection.

Why is normal damage so low?

Tegmine has high defenses and a damage-reduction effect that drops while it is staggered. The opening also absorbs Water and Light. Repeating a large Light attack outside Stagger can therefore worsen the situation rather than solve the low damage.

Use an available Dark command to reduce the gauge, preserve resources for the break, then spend the strongest suitable damage actions during the actual opening. Its counters remain a reason to keep the party healthy while setting up.

Handle the later forms

  1. Confirm the transition and switch from Dark to Earth.
  2. Reestablish healing after counters rather than queue every ally into offense.
  3. Prepare for party-wide physical pressure, Paralysis and the control ailments from Stupefying Wind. A silenced or sleeping healer cannot execute the next planned spell.
  4. Keep death protection or revival available for the later Death threat. Inspect the warning before deciding whether to break, defend or recover.

The standard trial restores Thor’s Hammer. The level-75 ultimate trial awards its + version and requires a fresh preparation check. No fixed counter sequence or universal damage threshold is claimed here.

Sources & review

Sources checked on 26 October 2026. This is a source-based guide, not a claim of independent gameplay testing. A specific patch number has not been verified. Read our editorial policy.

  • FF Resonance Wiki — Tegmine selected enemy traits and affinitiesCommunity enemy reference; selected encounter facts, no full stat table reproduced
  • PowerPyx — Legendary Arms acquisitionIndependent guide
  • Game8 — Tegmine battle comparisonJapanese encounter guide; selected battle conditions
  • Game8 — Chamber of Arms trial preparationJapanese trial overview; cross-check, disagreements retained

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