Final Fantasy Resonance: All 99 Tablet Shard Locations & Rewards
Find all 99 Tablet Shards by region and landmark, save your checklist locally, compare all 25 palace rewards and locate the eight Adamantite sources.

All 99 source-reviewed text locations, 25 palace rewards and eight Adamantite sources. Landmark directions and personal progress; no coordinate map or game-save synchronization.
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Do trophies require all 99 Tablet Shards?Choose a completion goalAll 25 Oblivion Palace rewardsAll eight Adamantite sourcesMissing a shard? Check the access conditionA reliable cleanup orderSave or move your shard notesAll 99 shard locationsSources & reviewDo trophies require all 99 Tablet Shards?
No: the cited trophy reference requires 89, while the full collection contains 99. Those last ten still have collection rewards, but a trophy minimum and a complete item list are different targets.
The shards appear as gold sparkles, rather than normal chest contents. Hand them in at Oblivion Palace, southwest of Kol, then collect the rewards. A threshold reached, a shard handed in and a chest opened are three separate states.
Use the 99-location checklist to find your current area. The list groups equivalent landmarks from the credited references; its IDs are local notes, because guides number some pickups differently. Region totals include return visits: Grandshelt includes its Colosseum, while Crystal Tower has a separate group.
Choose a completion goal
| Goal | Requirement | On-site route |
|---|---|---|
| Recruit and finish personal quests | 8 characters and substories | Character table |
| Win the cave challenges | 15 Cave Masters | Cave entrances |
| Obtain Visions | 26 | Chapter-filtered directory |
| Obtain Espers | 9 | Summon routes |
| Restore the Legendary Arms | 12 standard restorations | All components |
| Commission every character’s weapon | 8 Adamantite and the crafting unlock | Sources below |
Keep these lists separate. A Vision reward is not a new party member; an Ancient component is not a restored Legendary Arm.
All 25 Oblivion Palace rewards
The thresholds are cumulative delivered totals, not prices paid separately for each chest. In each chamber, match the Roman numeral on the chest’s floor plaque.
| Chamber / slot | Total delivered | Reward |
|---|---|---|
| 1-Star I | 3 | Vitality Charm |
| 1-Star II | 6 | Earrings |
| 1-Star III | 9 | Magicite Shard |
| 1-Star IV | 12 | Stagger Ring |
| 1-Star V | 16 | Dreadwing Mallet |
| 1-Star VI | 20 | Compound Bow |
| 1-Star VII | 24 | Magicite Shard |
| 1-Star VIII | 28 | Astral Jacket |
| 2-Star I | 32 | Cure Drop |
| 2-Star II | 36 | Celaeno Fragments |
| 2-Star III | 40 | Magicite |
| 2-Star IV | 44 | Phantom Robe |
| 2-Star V | 48 | Repeater Rifle |
| 2-Star VI | 52 | Protective Gear |
| 2-Star VII | 56 | Briar Edge |
| 2-Star VIII | 60 | War Pick |
| 3-Star I | 64 | Magicite Cryst |
| 3-Star II | 68 | Mirage Jacket |
| 3-Star III | 72 | Sundering Odachi |
| 3-Star IV | 76 | Ancient Firearm |
| 3-Star V | 80 | Adamantite |
| 3-Star VI | 84 | Ancient Whip |
| 4-Star I | 89 | Adamantite |
| 4-Star II | 94 | Arch Drain |
| 4-Star III | 99 | Lightbringer |
Opening the first reward chest gives Princess’s Reward. The second memory requires returning 60 shards; the cited roadmap says opening every reward chest is not needed to trigger that memory. Keep the memory event separate from the equipment rewards.
For the Ancient Firearm and Ancient Whip, continue with their Chamber of Arms trials. For Adamantite, confirm Aileen’s crafting is available before treating the ore as a completed weapon.
All eight Adamantite sources
| Source | Required action |
|---|---|
| Colosseum, Fledgling Battle 2 | Win and claim its reward. |
| Colosseum, Brawler Battle 2 | Win and claim its reward. |
| Colosseum, Brawler Battle 3 | Win and claim its reward. |
| Merchant ship | Purchase for 35,000 gil. |
| Oblivion Palace, 80 shards | Open the corresponding reward chest. |
| Oblivion Palace, 89 shards | Open the corresponding reward chest. |
| Northern Olderion bay | Search with the airship treasure radar. |
| Rugged Mountain Path | Open the chest on the story route. |
Complete Forger of Wills in Dilmagia to bring Aileen’s crafting service aboard the airship. The references place this quest in the chapter-5/6 window, so follow its actual availability in your quest log rather than assuming it appears immediately when you obtain the Enterprise. Each commissioned weapon consumes one Adamantite.
Missing a shard? Check the access condition
- Mt. Thunderclap: search both the regular route and Lid’s paid shortcut. Each has a different pickup; the second mountain entrance has another.
- Cave of Waters: the Lake Dorr return opens a route unavailable on the first pass.
- Grandshelt Colosseum: its shard is a return visit after the venue opens, not part of your first city sweep.
- Arcane Library: the forbidden-wing balcony becomes accessible after Nameless Ruins. The entrance-desks pickup is separate.
- Research Centre Ruins: the office and console-room pickups use the Level 1 card route; the gantry pickup uses Level 2.
For Fina’s Psyche, return through the magic book in the Tower of Mysidia once the story has opened that visit. A missing world-map entrance does not mean a new save is required. The checklist keeps the first and later sections separate so you can check the correct camp and clearing.
The credited launch location guide reports that shards remain collectible after the story. This is a source-based finding, not a claim that every patch was tested. For the story route through these locations, use the walkthrough.
A reliable cleanup order
First collect the visible shards while progressing. When airship exploration opens, visit missing sanctums and unlock required transport or radar upgrades. Return to the palace at useful reward thresholds, restore arms and commission weapons, then challenge the optional fights your equipment now supports.
Use the trophy checklist for completion objectives. Its local boxes are your notes; they do not inspect the game’s inventory or decide whether a reward chest was opened.
Save or move your shard notes
The location checklist saves independently of your trophy progress. Export it before clearing browser data or moving devices; import accepts only this site’s Tablet Shard backup format. Filters never mark a location as collected. Reset asks before clearing shard notes and leaves the trophy tracker alone.
Your notes stay in this browser and are separate from the trophy tracker. A marked pickup does not confirm a palace hand-in or an opened reward chest.
Sources & review
Sources checked on 25 October 2026. This is a source-based guide, not a claim of independent gameplay testing. A specific patch number has not been verified. Read our editorial policy.
- PowerPyx — collection objectivesIndependent guide
- RPG Site — Tablet Shards and rewardsIndependent guide
- PowerPyx — Adamantite acquisitionIndependent guide
- PowerPyx — trophy guide & roadmapIndependent guide
- Prima Games — chapter 1 pickup landmarksIndependent guide
- Prima Games — chapter 2 pickup landmarksIndependent guide
- NightlyGamingBinge — Olderion pickup landmarksIndependent guide
- Gamer Social Club — Zoldaad pickup landmarksIndependent guide
- GamingProMax — Mysidia pickup landmarksIndependent guide; location notes only
- FFRS Game Wiki — Gronoa pickup landmarksIndependent guide
- PowerPyx — late-route and return-visit pickupsIndependent guide
- Vorxu — palace chambers and cumulative rewardsIndependent guide
- FF Resonance Wiki — returning to Fina’s PsycheIndependent guide





