Completion

Nunki Trial: Every Element Change & Absorption

Restore Fire Birch by tracking Nunki's changing weaknesses and absorptions, switching to Earth later, and keeping recovery for Ultima and Paralysis.

Source-reviewedBy Resonance AtlasUpdated
Fire → Water → Wind → Ice → neutral; then EarthArchwitch Fina character guide →
Archwitch Fina official character illustration
Archwitch Fina · official character illustration and promotional context; preparation suggestion. © SQUARE ENIX

Chamber of Arms · Ancient Whip → Fire Birch

Element to checkFire → Water → Wind → Ice → neutral; then Earth
Watch forChanging absorption / Ultima / Paralysis
First priorityReinspect after every transition

Selected enemy traits and effective commands, with practical responses derived from those mechanics. Source-reviewed; exact patch and independent gameplay results are unverified.

On this pageWhat should you equip before entering?Track the first-form sequenceChange to Earth for the later formSources & review

What should you equip before entering?

Claim the Ancient Whip from Oblivion Palace Treasure Room 3, chest VI, after returning 84 Tablet Shards. Its Chamber of Arms trial restores Fire Birch.

Prepare access to Fire, Water, Wind, Ice and Earth across the party and reserves, plus Paralysis prevention and recovery. The component’s name and restored whip do not mean Fire works for the entire encounter.

Track the first-form sequence

Reinspect the target after each transition. The compared affinity records describe this progression:

Stage Effective element Element absorbed
Opening Fire Ice
Next Water Fire
Next Wind Earth
Next Ice Wind
Last opening-form stage No listed weakness Reinspect the active target

Do not allow a queued Fire spell to continue healing the Water-weak stage, or a Wind command to heal the Ice-weak stage. The neutral stage requires effective nonabsorbed damage and preparation for Ultima and Meteor, rather than inventing another weakness.

Change to Earth for the later form

  1. Confirm the major form transition and use Earth.
  2. Keep the party healthy around repeated breaks: the first later stage can enrage after several Staggers.
  3. Prepare recovery for Unbound Fangs and Paralysis from Shock Claw.
  4. Maintain protection in the later escalation instead of assuming the same action count throughout.

No fixed HP percentages or guaranteed number of actions between changes is established here. The level-75 rematch awards Fire Birch+; recheck the actual enemy warnings for that difficulty and trial.

Sources & review

Sources checked on 26 October 2026. This is a source-based guide, not a claim of independent gameplay testing. A specific patch number has not been verified. Read our editorial policy.

  • FF Resonance Wiki — Nunki selected enemy traits and affinitiesCommunity enemy reference; selected encounter facts, no full stat table reproduced
  • PowerPyx — Legendary Arms acquisitionIndependent guide
  • Game8 — Chamber of Arms trial preparationJapanese trial overview; cross-check, disagreements retained

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