Ultimate Trials: All 12 Enhanced Arms
Unlock all 12 Lv.75 Chamber of Arms rematches, meet the correct Lv.70 character condition, and prepare for each guardian to earn enhanced Legendary Arms.

All twelve Lv.75 rematches, access conditions, reward selection and links to expanded guardian strategies. Source-reviewed; independent clears, patch-specific builds and guaranteed turns are unverified.
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How do you unlock the ultimate trials?What does the higher trial change?Prepare a formation before choosing a rewardWhich enhanced arm should you pursue first?Are all twelve ultimate clears required for the trophy?Choose your enhanced armSources & reviewHow do you unlock the ultimate trials?
Clear the matching Lv.50 trial, then reach Lv.70 with the relevant character. For a weapon trial, that is the character who can use its weapon. For the three armour trials and the accessory trial, the condition is Rain Lv.70. Return to the same Chamber of Arms pedestal and choose its Lv.75 challenge.
The Chamber of Arms is on a small island northwest of Dirnado, accessible with the Enterprise. If you have not restored the normal arm, use the Ancient component and standard trial guide first. Finding a component alone does not complete its first trial.
A Lv.70 unlock is an access condition, not a promise that your build is ready. You may form a party for the guardian’s mechanics; the character responsible for unlocking a trial does not dictate an entire four-person formation.
What does the higher trial change?
A successful rematch awards the enhanced + version of that guardian’s arm. The eight weapon upgrades raise the damage cap to 99,999; this is a ceiling, not guaranteed damage per action. The three armour pieces and Gold Hairpin are equipment upgrades, not eight additional damage-cap weapons.
The guardian’s forms and elemental decisions still matter, with more demanding HP and Stagger gauges. Some attacks also change: Aldhafera brings Paralysis pressure and later Ultima, while Shaula can use Calamity and Ferocious Strike from the first ultimate form. Each existing guardian page now contains its own Lv.75 response plan.
Prepare a formation before choosing a reward
- Cover every required phase. Alhena and Shaula need physical and magic options; Nunki requires repeated element changes. Check equipped commands and their attack types before committing.
- Protect recovery. A healer stopped by Paralysis, Silence, Charm or Petrify can collapse an otherwise strong formation. Give another ally a practical way to cure or revive.
- Reserve MP and items. Longer fights expose resource gaps. Vindemiatrix specifically punishes careless casting resources; keep an ally able to restore MP.
- Plan the warned attack. Decide whether a complete Stagger is reachable, and leave recovery for a failed interrupt. Fixed turn counts from another difficulty are not a substitute for the current gauge and warning.
Which enhanced arm should you pursue first?
Choose a weapon for an attacker whose commands and Vision mastery are already useful to your party, then check whether you can handle that guardian’s later phases. Starting with Rain’s Ragnarok+ is reasonable for a developed Rain, but it is not a required first clear. A party built around Jake, Nichol or another caster may gain more from a different reward.
Existing ordinary rewards can help with preparation. For example, Lordly Robes can support a Reflect-piercing caster against Alpherg. That does not make Shaula’s ultimate rematch a mandatory prerequisite for Ragnarok+.
Are all twelve ultimate clears required for the trophy?
The Legendary Arms restoration objective uses the twelve ordinary restored arms. The enhanced rematches are a separate equipment goal. Keep a normal restoration, a + reward and a trophy check as separate completion states; do not add twelve unnecessary ultimate clears to the platinum roadmap.
Use the reward directory below to open the full guardian guide. Each destination combines the standard route and the relevant ultimate plan at one stable URL.
Choose your enhanced arm
12 ultimate trials
Ragnarok+
Alpherg · Lv.75
Reflect and repeated Lightning stages
Physical Ice / Wind → Lightning
Unlock: Rain Lv.70 + standard clear
Standard & ultimate battle plan →Sasuke’s Blade+
Aldhafera · Lv.75
Paralysis and Ultima in the Lv.75 rematch
Lightning → Wind / Earth
Unlock: Lasswell Lv.70 + standard clear
Standard & ultimate battle plan →Artemis Bow+
Dabih · Lv.75
Synchronize the three-target prayer interrupt
Mixed opening targets → shared Light
Unlock: Fina Lv.70 + standard clear
Standard & ultimate battle plan →Thor’s Hammer+
Tegmine · Lv.75
Break windows, counters and later death effects
Dark → Earth
Unlock: Lid Lv.70 + standard clear
Standard & ultimate battle plan →Last Resort+
Elnath · Lv.75
Arm order determines the finishing damage type
Lightning · physical and magic required
Unlock: Nichol Lv.70 + standard clear
Standard & ultimate battle plan →Arcturus+
Alhena · Lv.75
Attack-type immunity and changing elemental stances
Physical Water / Ice → magic Water / Ice
Unlock: Jake Lv.70 + standard clear
Standard & ultimate battle plan →Wizard’s Rod+
Sheratan · Lv.75
Ailment control and fruit consumption
Fire on guardian · separate fruit targets
Unlock: Sakura Lv.70 + standard clear
Standard & ultimate battle plan →Fire Birch+
Nunki · Lv.75
Stop stale-element queues at every transition
Fire → Water → Wind → Ice → neutral; then Earth
Unlock: Archwitch Fina Lv.70 + standard clear
Standard & ultimate battle plan →Tatenashi Armour+
Sadalsuud · Lv.75
One valid element, then a deliberate wing decision
Inspect each barrier and each wing
Unlock: Rain Lv.70 + standard clear
Standard & ultimate battle plan →Mirage Vest+
Vindemiatrix · Lv.75
Sustain MP through the multi-body sequence
Dark · Light ineffective
Unlock: Rain Lv.70 + standard clear
Standard & ultimate battle plan →Lordly Robes+
Shaula · Lv.75
Calamity and Ferocious Strike from the first form
Wind · carry physical and magic commands
Unlock: Rain Lv.70 + standard clear
Standard & ultimate battle plan →Gold Hairpin+
Brachium · Lv.75
Resistance-piercing death and evasion changes
Light · physical and magic options
Unlock: Rain Lv.70 + standard clear
Standard & ultimate battle plan →No trials match. Clear the search or select all rewards.

Official game screenshots © SQUARE ENIX
Sources & review
Sources checked on 26 October 2026. This is a source-based guide, not a claim of independent gameplay testing. A specific patch number has not been verified. Read our editorial policy.
- Game8 — Lv.75 trial unlock conditions and reward tiersJapanese guide; character level and selected encounter cross-check
- NiaMeowDB — Chamber of Arms higher trial accessIndependent access comparison; armour exception checked with Game8
- FF Resonance Wiki — selected ultimate variant distinctionsSelected factual comparison only; no copied prose, stat tables or database
- PowerPyx — Legendary Arms acquisitionIndependent guide
- Atma Databook — arms and associated charactersCommunity system reference; names and character association only
- Square Enix — game informationPublisher












